After spending some time looking through some new cards from TSHD. ( Apparently, its now released in some countries.)
Here are the most interesting cards I 've seen in awhile
Number 1
Crack to the Different Dimension
Normal Trap
Declare 1 Attribute and select 3 monsters from either players' Graveyard with the declared Attribute. Remove from play the selected monsters.
Soul release has a new playmate lol!
This is one nice card! Opponent wants to use Vayu? Use this lol!
Remove Necroface while your at it XD
Number 2
Scrambler Wave!
Quickplay Spell
Effect: Change all face-up Synchro Monster on the field to Defense Position, and during the End Phase, return all face-upSynchro Monsters to the Extra Deck.
O_o , This card is really cool! lol!
However, putting them back into the Extra deck means they get to be used again, TRISHULAAAAAAAAAAAA!
Number 3
Corridor of Suffering
Continuous Spell
Effect: While this card is face-up on the field, monster(s) Special Summoned from the Deck cannot activate their effects whileface-up on the field, have their effects negated, and cannot attack either.
New Side deck card against Gladiator Beasts................looks promising but makes me feel sad =(
Number 4
Memory Crush KING!
lvl 5 DARK Fiend
2000 ATK/ 0 DEF
Effect: When this card inflicts Battle Damage to your opponent's Life Points by attacking directly, remove from play allSynchro Monsters in your opponent's Graveyard and inflict 1000 Damage for each card removed that way.
This is a very LOL Card XD
But I kinda like it , Recurring Nightmare can take him back and If I am not wrong, that new Hell patrol card can special summon him. =D
But seriously, anyone thinking of shouting " MIND CRUSH!" When the opponent is getting burned by this card? XD
Number 5
Graveyard Seal
Quickplay spell
Effect: Discard 1 card. Until the End Phase, effects that activate in the Graveyard are negated.
Not bad.
Overall there was Support for the following:
Plants ( Medium)
Infernity ( Major)
Morphtronics/Deformers ( Abit meh)
Side deck cards ( A couple of good ones.)
Union support ( 1 or 2)
Spellcaster support ( Little)
BF/BW ( A couple of Useful ones for BF Whirlwind)
Beast ( One Cute cute little keymouse thats a lvl 1 Tuner! KYAHHH!! XD)
Ice Boundary ( Only 1 card.)
Worms? ( 1 card)
Electro theme ( Introduction : they are thunder monsters that disrupt the opponent's turn moves.)
Batteryman ( A few but interesting.)
Frog ( 1 or 2)
Core chimar /Koaki meiru ( A couple of interesting ones : Sandman takes the cake! )
Overall, there are a couple of quickplay spells in this set.
Probably making TSHD the set with the most Quickplays that are useful lol!
But seriously, TSHD is an Interesting set, makes me feel in the "mood" for the next format!
This is Neuxcharge, going to sleep! ZD
Sunday, February 14, 2010
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It already got released?
ReplyDeleteI thought we wouldn't have THSD until the 20th, oh whatever.
The sooner the better.
I really am going to enjoy looking at all the cards in this set.
ReplyDeleteGotta review them all one by one on my blog!
...on second thought, I'll just do some of the more interesting ones.
XP
Much more evil anti-LIGHT, DARK, and Synchro support...perhaps Konami is realizing what an idiot they were for how they executed them; "Dark", Lightlord, Black Feathers, various, liberal Synchros with good stats and/or effects, etc. XP
ReplyDeleteThough, they're still being a little idiotic with Black Feathers...
Also notice how the Synchro removal excludes "destroying" them, thus no Stardust Dragon countering either. XP
Dread Dragon adds another good Dragon-Type Tuner for Trident Dragion to be used.
Second Booster will be underestimated, IMO as will Flare Resonator.
Synchro Magnetor will be fun to try out for easier access to multiple Synchro Summons.
Revival Rose, Rose Bird, and Spore coming out really adds a nice boost for Plants as well as Petit Inmato.
Deformers get a nice boost with Cleanen and Scramble and Power Tool Dragon gets greater use with Power Break (one of the most underestimated Synchros, IMO). I mean...up to 2400 damage + (re)search an Equip with Power Tool Dragon + power up Power Tool Dragon while giving it another chance of immunity to destruction + hitting with Power Tool Dragon and whatever else you may have? Nice in my book.
Fairy Archer will probably be a bit underestimated too, but also a fun card I'll be trying out in various Decks.
Of course, more Gradius-related cards (Bio-Falcon, Deltatry, Trygon, Dragon Laser) is always fun.
Elecgiraffe will be fun to try out. Get a successful direct attack (as in you have to actually do 1+ points of Battle Damage with it) and your opponent's effects get completely locked down for the rest of the turn. Likewise, Elecfox, when destroyed by your opponent (whether by battle OR by card effects based on wording) and your opponent's effects get locked AND they can't Special Summon anymore for the rest of that turn.
Memory Crush King has potential. At the very least, one could do 2000+ damage with its effect. Now if only they made more cards that could mill from your opponent's Extra Deck...not too much, even just 1 mill at a time would be helpful.
The Turtle Once Called God will be fun to try out in several of my Decktypes.
Frogs get more with Revenantoad. Another "Des Frog" substitute that can keep reviving itself.
Beasts get a boost too. Keymouse = Eucalyptus Mole from the anime.
Of course, some Duel Terminal support with Ally of Justice Core - Destroy, Worm Call, and Triangular Formation of the Ice Boundary.
I hope people are reading right in that Declarer Prophecy requires Tributes equaling EXACTLY Level 6 to Ritual Summon Perfect Declarer (all 3 Declarers/"Heralds" pretty much) and not Level 6 OR MORE. Declarer Prophecy also using the pretext of using the 3 Declarers as Tributes, thus letting you remove it to add 1 back and giving you 1 free use of Perfect Declarer's effect.
Blackfeather Dragon will probably be underestimated for a while, but it's definitely fun.
Getting Core-Chimail's Steel Core to your hand is made easier with Initialize and now they, like many families, got their own Mirror Force.
Power Frame will probably be underestimated a bit. Negate an attack from a stronger monster than the one being attacked, equips, and instantly makes the ATK of the weaker monster EQUAL to the one that was attacking it.
Damage Gate will definitely be nice to out in a bunch of my Decks.
__________________
stil interesting set - interesting cards
Damage gate = Fun! =D
ReplyDelete